#and now... to reblog things
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vhstown · 2 years ago
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please stop scrolling and take the time to read this.
i don't think people understand the extent of the horror happening in palestine right now. "death" means nothing to people because of desensitisation so let me just tell you what white phosphorus is. it's being used in israeli munitions and has been and will continue to be fired across gaza and the palestinian borders.
white phosphorus burns when it comes into contact with oxygen (at nearly 800°C or 1500°F. the human body can withstand ~50°C for reference.) the air you breathe in ignites and it is near impossible extinguish. it sticks to clothing and skin and is very difficult to remove because it will continue to ignite in air. it burns flesh up to the bone and even past the bone because it penetrates tissue and is absorbed VERY easily. if you inhale it it'll destroy your respiratory tract and lungs. it can cause failure in multiple organs including the liver, kidneys and heart. it is being released in one of the most densely populated places on earth.
the only way to treat someone exposed to white phosphorus is to submerge them in saline or water and to pick out the substance with forceps, and when you undress a wound the substance can re-ignite. this is just ONE weapon that is being used to kill palestinian people right now. palestine does not have access to medical care, humanitarian aid, power, or internet. their hospitals are being bombed. gaza is one of the most densely populated places in the world with over 50% of the population being children. many children are the sole survivors of their families. there are videos of children experiencing panic attacks and symptoms of ptsd. the fact that israel has committed war crimes in plain sight means that we can only imagine what will happen to the palestinians in complete darkness.
israel has and will continue to deny this. your interests and fandom will still be here, you will wake up tomorrow morning and see your friends and family, but an entire nation of people are being wiped off the map. being silent is being complacent. reblog, spread information, tell people in real life, attend protests, sign petitions, call your government offices, at the very least be angry and upset and horrified because once you become numb and indifferent and hopeless the oppressors will have already won.
what's happening right now is more than a genocide and once it becomes a part of history we'll wonder how the world let this happen. genocides have been part of all nations. just because it is far away does not mean you don't have to be concerned. the fact that YOUR governments and YOUR idols and the people around YOU are supporting the mass eradication of an entire group of people should scare you. it shouldn't make you feel anything less than sick and angry and disgusted. DO something about it, no matter how small you feel your voice is, because palestinians no longer have one.
[edit] links to some helpful reblogs: one & two
post on how you can help palestine
learn about palestine with this masterlist of info
+ a further reblog of mine
[edit 2] about palestinians "not having a voice" at the time i wrote this post internet connection was cut off entirely and even journalists weren't able to report for a period of time — that is all i meant by that. they of course have a voice and i never meant to undermine how people are risking their lives in gaza to get information out there and i apologise if thats what people took from it, it was not my intention but it is entirely my bad. please continue to spread information and updates from gaza as they come.
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bulbagarden · 3 months ago
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hiya, trainers! lisia here o/ today at bulba HQ, blanc and i got handed this pokémon we've never seen before... we're not really sure how to take care of it, but maybe with enough notes it might transform...? or maybe something will happen if we wait long enough regardless, we're not very sure! if you have any suggestions please tell us!!
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brookshusband · 19 days ago
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do any other Selfshippers get really anxious that they aren't making enough content but also at the same time too frightened to post because what if I post too much and annoy my mutuals or they hate the things I make?
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faggotisaacfloofs · 2 months ago
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Okay I have been trying to sleep for an hour but can't so I think i have to name this and since tumblr is my public journal I'm doing it here.
Went to hardware store with caregiver today.
Got paint for living room. To get paint need to have person mix the color. Person was clearly queer and noticed me and caregiver as queer as well, had the "i see I'm among family" type interaction, was lovely
But
During the like. 10 minutes. They did not pay attention to a single thing i said (using AAC obviously). They talked a lot to my caregiver. But. They sure weren't talking to me or acknowledging or responding to a single thing I said even when I thanked them at the end.
And. It sucks that queer moments are ruined by ableism. I still am happy to see someone out and about being queer and having that lovely interaction
But I'd honestly rather interact with a cis-straight person who is communicating with me, than an lgbtqia+/queer person who isn't acknowledging my communication. Like. That's not even a question.
So.
I'm sad, I guess. That's what I have to say. I wish the interaction could have just been good, and not have such a sour center.
I am going to try to allow for the possibility that they just did not hear my AAC. It's possible I guess. It wasn't loud enough that I needed earplugs tho and that is usually the measure of if someone within 3 feet can hear my device at loudest volume! But some people are hard of hearing. So. Trying to give benefit of doubt since it had multiple sounds happening.
(But honestly like. If a person can hear what my caregiver is saying they should be able to hear what my device is saying at same range. They were not speaking loudly! We were so close! The store was was quieter than normal! I wasn't wearing earplugs in a public building that's how quiet!!! (I needed them in parking lot and every store ever more of the time!))
And also this kinda thing happens all the time which is why I am more jumping to sad.
It sucks being ignored.
It sucks not being able to speak.
It sucks not being able to partake in normal conversation when I want to!!!!
Everyone learn your local sign language and stop being a dick to people who you view as developmentally or otherwise mentally disabled!! We are still people and have thoughts!! Stop being a dick to people who can't speak. Be patient when someone is using AAC of any sort (speech device, letterboard, communication cards, gestures, etc). Make the effort to communicate with us.
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stply · 2 months ago
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antis: yeah i can agree it's wrong to generalize a group of people based on the actions of a few! that's the type of ideology that bigots use to justify their actions and it's just so horrible and wrong!
also antis the moment a single darkshipper is genuinely a bad person: wow this just proves my point about all "proshitters" being "pdf files"! "unalive" all "proshitters"!!! the only good "pdf" is an "unalived" "pdf"!!!! stop "normalizing" "🍇" you degenerates!!!!
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myfriendgoo94 · 3 months ago
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oleafia-art · 5 months ago
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work in progress
update: finished version has been posted!
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itsaprosthetic · 1 year ago
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we are so back
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We are so back
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sheerakk · 2 years ago
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w1f1n1ghtm4r3 · 3 months ago
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got absolutely possessed over the past few days, finished planning out the remaining last life designs i had yet to do, and then drew all of them again to make one big lineup with everyone. no one could stop me from making last life a fantasy monster au and so i did it. i love drawing creatures
version with species labeled below the cut
please note that this follows my own monster au species and rules! some things are things i simply made up (the bug/animal/birdfolk stuff. if youre curious why theyre the way they are, bugfolk are fae relatives, animalfolk are lycanthrope relatives, and. well birdfolk isnt something ive used before. idk what theyre an offshoot of yet) and some are my own (sometimes slightly strange) approach to designing various creatures.
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if you have questions about my reasoning behind any of these choices or about my monster or last life worldbuilding in general my askbox is always open and im happy to answer questions :D i love to talk about creatures
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doodlejoltik · 5 months ago
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@protagpigeon and I have been cooking something big over the last week. small preview, Big Orb!! many spheal incoming (watch out)
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apparently-artless · 26 days ago
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My name is Lin Ling. I'm just a regular person.
To Be Hero X Episode 04 - The Commoner
#ArtsAniRequest2025 [2/12] - To Be Hero X
Prompt: Send me an anime series for which you think I haven't made edits yet that you want to see, and I will make one GIF set.
@blog-de-segunda asked: Is it okay if you do gifs from To Be Hero X?
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aracariwren · 1 month ago
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fourth anniversary of switch Miitopia! hooray!
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frogshipping · 1 month ago
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Reblog Game!!
Status: CLOSED
Reblog with a pic of 1 (one) F/O and/or the self insert they're paired with, and I'll assign them a Webkinz plushie based on vibes!
I'll be responding to as many people as I can until I get bored!!
Example:
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Proshippers+ Variants DNI
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sengenism · 4 months ago
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The Ishigamis and The Gifts of Science
Dr. Stone is a love letter to humanity and its sciences. The main character, Senku, often acts averse to all forms of affection, and the only love he doesn't deny is his love for science. But Senku is so so full of love. He just expresses it in a way other than physical touch or words of affirmation. He gives.
But let's go back to the one who taught him so– Byakuya Ishigami, his father. The love of Senku's life.
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Byakuya is introduced in the tenth chapter of the manga as a dotting father who sells his car to present Senku with scientific instruments he will need for a more efficient research. This car is Byakuya's means of transportation, and given that he is crying and shaking in this scene, it could not have been easy for him to lose it. But his love for Senku is so big, that he wants to support his son's passion even if it means sacrificing a great convenience for him.
And Senku? Senku truly fell in love with science at this moment.
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If there is anything that Senku is, he is Byakuya Ishigami's son through and through. They may seem like two very different people, as Byakuya is an openly affectionate guy while Senku is more closed off with showing his true emotions. But Senku takes more from Byakuya than not, and one of them is by showing his love and/or care for others through giving the gifts of science.
And it starts with Byakuya.
[Bodysuit Acquired!]
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Byakuya had failed his first attempt at being an astronaut ten years back, but he doesn't give up and tries again. Senku then creates a bodysuit that manipulates muscle movement to help Byakuya pass his swimming test. And while the bodysuit doesn't quite help Byakuya to swim, the thought Senku had put into it had motivated Byakuya more than ever to pass the test. This is one of the fundamentals of gifting– sometimes, it really is the thought behind it that matters.
This motivation is what Byakuya credits during his interview with JAXA for passing the tests. He understands that Senku might not have given him any words of encouragement, but this bodysuit was all the words that were needed between them. Senku wants Byakuya to achieve his dreams just as badly. It's the way Senku shows his love for his father.
And it's the way Senku shows his love for others too.
[Glasses Acquired!]
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One of the primitive aspects of the Ishigami village is that it considers bad eyesight as a type of "disease". Fuzzy disease, to be exact.
Suika wears a melon mask at all times to help clear her eyesight, which Senku later reveals is due to the pinhole effect. She, however, has never told Senku or the others about having the fuzzy disease. Senku himself notes how odd it is for her to wear a melon around, and confronts her about it once he decides to create glass. This is one of the most beautiful scenes in Dr. Stone, as Suika finds out that her disease was never a disease, and is finally able to see as clearly as the others. Senku basically gives her perfect eyesight, something she didn't even know was possible before.
[Antibiotics Acquired!]
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One of the most beloved people in this village is the priestess, Ruri. Two of Senku's new friends, Kohaku and Chrome are deeply affected by her unknown fatal disease. Senku is such a person who would help a stranger even if there is no benefit to do so (though he would never admit to it), what more a person who his new friends truly love and care about. He cures Ruri of pneumonia, giving her a chance to live a life without the worry of it being her last day every day.
[Cola Acquired!]
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Senku forms an alliance with Gen, who plays the role of Tsukasa's spy, for the promise of a bottle of cola. Both Senku and Gen are aware that the cola is only a front for Gen's loyalty to Senku and the Kingdom of Science, for Gen needs his superficial reputation as a comfort and cannot simply join them if there is no personal benefit for him to do so.
This cola is also the first gift post-petrification that Senku brands himself on, probably because it represents the first gift that is not out of necessity and leans toward a comfort/luxury that they both used to enjoy in the modern world.
For a modern man such as Gen, drinking his favourite soda in the stone world might have been one of the happiest days in his life.
[Cotton Candy Acquired!]
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Senku cares about people so much, even if the people in question have tried to kill him. Senku sees Homura as a soldier who is merely following the orders given by her leader, but he also sees the Homura as a lonesome girl sitting by herself on trees day and night.
As usual, Senku hides his kindness and care by showing an evil ulterior motive, such as turning Homura to their side using the cotton candy, but Ruri points out that this is a facade. Similarly to Gen, a person with such an ego is unable to seem as if he is doing something good out of the kindness of his heart.
[Stove Acquired!]
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As winter approaches, the elders in the village are worried about losing people to the cold. Senku hears about this and creates a stove which has a multi-purpose of cooking and also radiating heat for the people to stave off the coldness of winter. And speaking of winter...
[Christmas Acquired!]
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Senku hangs up lights in the tree for the "light bulb test" on a random night. Except the date isn't random at all and he drops enough hints for Gen to catch on that it is the night of Christmas. The significance of the day is only appreciated by Gen and himself, as they are the only modern timers in the village. It is for the sake of nostalgia, but Senku would rather be caught dead than admit that he is a sentimental guy with such irrational feelings.
And well, it all comes back to that scene with Byakuya, doesn't it? If you recall, Byakuya calls himself "Santa" while giving the scientific presents to the young Senku. This indicates Senku received them during Christmas. Which means... Christmas is a sentimental day to Senku and his father. An anniversary of Senku receiving his Christmas presents from Byakuya, which led to his deeper dive into his science obsession. The beginning of it all, one would say.
And even though he's dead and buried, Byakuya never stops giving. He gives Senku the Ishigami village to provide Senku with allies. He gives Senku Lillian's music, because he believes in the light of music and understands the importance of media to society. He collects platinum till his last breath, because he believes that Senku will need it someday. Byakuya keeps on giving to Senku, because his love for his son is so huge and unconditional. And because he promised.
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Surely, there is no greater love in the manga than Byakuya's love for his son and Senku's love for his father. Byakuya could easily win ten billion best father awards... well, not like there's much competition for that in shounen mangas.
#wrote this at 7am and went back to sleep immediately#and now that im wide awake again and rereading it it isnt that bad so erm ok hit post!#anyways i just rly rly rly love senkus and byakuyas relationship ok#the times ive cried for dr stone? ALWAYS FOR THEM#byakuya collecting platinum moment and dying...#i have lots of thoughts abt senku and byakuya and senkus love for his dad#the way the manga ended... it rly shows how senku is still always thinking abt his dad first and foremost#the love of a parent and how their children will always be just a little kid to them...#lots of ellipsis in these tags lmao#theres actually even more moments of senku giving stuff to others ofc#like giving tsukasa literal LIFE and the camera to minami yada yada#but yea i think these points r enough to show that senku rly invents things for ppl to show affection#like sure he enjoys creating science shit#but he also cares abt them and it's why he does it#i would say that gift giving is his love language or whatever#but ive heard that that love language stuff is bs so idk anymore#ask gen abt mentalism lore not me#wait no even if it was bs gen would not care and would have it in his psychology book#it's senku who would get triggered methinks#anyways lets just assume it's not bs and well#theres that thing where u make another person feel appreciated not based on ur own love language but based on THEIR love language#so like for example to make senku feel loved u should give him presents#and so far i think ive noticed three ppl doing this...? byakuya yuzuriha and gen#maybe theres more but i cant think of anyone else now#well might make another post in the future on this idk. or ill just reblog this one to continue#senku ishigami#byakuya ishigami#dr stone#dcst#long post
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bitegore · 2 months ago
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I made a character sheet to plot your OC's development over time! (There's supposed to be a character name in the big white space next to "over time" but it got eaten a little lmao)
You can use this for whatever you want, and you don't have to credit me. Feel free to change or edit anything you feel like. Please don't tag me if you credit me - just link to the original post.
Credits, explanations & a transparent version under the cut :D
Credits:
The actual image was made with the free NBOS character sheet creator, which is a sort of dated but free and solid text-layout sheet maker intended for ttrpg style character sheet creation.
Fonts used were Bisdak (titles) and Rockwell (body). Both are free! You can use them to fill it out if you like.
Inspired by a comment @maybe-solar-powered-calculator made on this other post about filling it out for characters at multiple points along their arcs. Thanks for putting the idea in my head :D
This is explicitly released under a CC0 1.0 deed, ie: you can do fucking whatever you want with it and I don't care and you don't have to tell anyone where you got it from and no one gets to stop you.
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Last time I made one of these I got a bunch of questions on all manner of things, and I can never keep up, so I'm just appending a set of notes for how to use it and a glossary because I know some of these phrasings will be confusing.
Ignore or change anything you don't feel like works for you here. You can do whatever you want forever.
Suggested / intended use & general notes:
This sheet could work for something story-level, if you want. But it's really only good for individual arcs; if the character goes through multiple arcs in your story, then they're going to fit poorly here. In that case, you're probably better off doing versions for each arc, or just adapting this to a different format more suited to your thing.
Also, if your arc has a nontraditional structure - divorced from the typical "rising action - climax - conclusion" type of structure where there's a clear 'important turning point' - it may not work as well either.
The mindset section is meant to come at it from a 'golden mean' standpoint - that is, everything on either extreme of the slider is 'too much' and therefore bad. It's not bad-to-good! The far right side is a flaw too. They're only grouped the way they are on basis of the specific OCs I personally had in mind when I put it together.
Growth is labeled 'worse'-to-'better' but it means, like, active decrease in that area vs active increase; if nothing changes, it should stay at the center even if it sucks. The category is about contrasting changes, and sometimes changes are for the worse!
The entire sheet is very deliberately subjective. It should really be answered from the character's perspective - how they feel about it, not what's necessarily true. Technically you can do whatever you want and I can't stop you, but it's a better tool if you approach it from the point of view that the character may believe things that aren't true - that will define their behavior way more than the objective facts of the story.
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Definitions:
This part is long as hell - recommend using ctrl+f to find the specific words you're stuck on. I defined everything.
General categories:
Mindset: how your character thinks about themself and how they act. Their understanding of their own approach to life. Attitude, viewpoint, decision-making process, that sort of thing.
Circumstances: the relationship between your character and the world around them. Where they are, what that place is like, and how they feel about it.
Growth: how the character and their impact - their attitude, their behavior, their immediate surroundings - changes over time.
Outset: the start of the character's arc.
Present: the 'center' of the arc. If you're planning something ahead of time and it hasn't 'happened' yet, then this is the near future.
End-game: where they are after the conclusion of the arc.
Mindset terms:
Center of the world: "If I have a problem, it's the only thing that matters to me." Self-centered, self-absorbed. Doesn't necessarily mean anything beyond that - they don't necessarily have to be unpleasant to be entirely focused on their own life.
my life isn't relevant: "Everyone else's problems are so significant, I don't pay any attention to my own". Someone who ignores or neglects their own life in service of some other thing, or doesn't consider their own behavior to have any real importance.
Only see enemies: Paranoid. Everyone's out to get them. Anyone who seems nonthreatening is hiding their potential for danger and everyone who seems threatening is a threat. The character must remain ever-vigilant, lest the cashier at the 7/11 suddenly stab them, or their best friend turn out to secretly be trying to poison them to death.
Only see friends: Naïve. Everyone is a good actor who wishes everyone else well, and if they don't seem like they're acting from a place of kindness or care then you probably don't understand what they're up to. The character is pretty sure the stranger holding that knife is, like, someone to chat up maybe, they're clearly only hanging out in this dark alleyway because it's a nice spot and no other possible reason.
overthink everything: Ten thousand thoughts per every single action taken. Maybe they never get around to acting at all. They have to consider every possible outcome. What if by eating lunch they accidentally trigger the apocalypse?! Who's going to think about these things if not them?!?!?!
impulsive to action: Act first, think never. What do you mean "consequences of actions"?
Unilateral decisions: "I will make every choice and no one else's opinions or thoughts are relevant". Discounts outside suggestions. Firmly convinced that they know best in any situation, and will brook no disagreement with their views when it comes to actually doing things.
Command me, please: "I don't know what to do and I don't know what to even start with, someone please tell me what to think". No confidence in their own views. Will not make any decisions unless forced and even then will beg someone else to please tell them what to do. Has no idea what's best and is pretty sure anyone else will have a better idea.
can't ask for help: No one will ever help the character; they have to do everything themself, even the things other people have repeatedly offered to do for them and have much more experience with. Doesn't necessarily mean that no one will help them or that they are explicitly barred by some real-world circumstance; just that, for whatever reason, they refuse to ask for help. This is an attitude thing - will they ever reach out? No? Then they're here.
too reliant on others: Have they ever solved a problem alone? Do they believe they're even capable of doing so? The character all the way at this end of the scale absolutely never expects to be able to do anything themself, has no trust in their ability to solve a problem, and needs someone else to come save them from it. The kind of person who needs ChatGPT to do their homework. Again - doesn't actually mean anyone will help them, or that the people they're relying on are reliable - just that they think they are helpless without ... well, help.
Weapon maker: This has to do with problem-solving strategies and not actual weapons. The weapon-maker is a character who views every situation as a conflict that cannot be de-escalated or solved by cooperation, and responds appropriately. The most fundamental weapon maker character turns everything into an argument, a fight, a war, etc. There are a bunch of other responses to conflict, though - they might avoid problems that need solving because they avoid conflict generally too. Fundamentally what you want to answer here is: when they see a locked box and they don't have the key, do they respond to it the same way they'd respond to someone telling them "you can't open this box"? And how do they respond to that? Typical weapon-maker approaches: - brute-force the box open or try and then give up if it doesn't work; and also get into an argument that might turn physical with the hypothetical person - shrug and give up immediately, in both situations so on and so forth. Another hallmark is that they kind of suck at problem-solving and give up if brute-forcing a problem doesn't work. This is not someone who is picking locks unless someone else told them to - they have one solution, it's to make everything into a conflict, and then to win that conflict by beating them or to give up because they think they'll lose.
Tool maker: This person approaches every situation like it's a puzzle, not a fight - up to and including actual fights. Tool-maker characters generally assume that a situation can be solved by just finding the right approach and doing it the clever way. There's the same fundamental question as above - if your character sees a locked box and has no key, would they approach it differently than someone telling them they're not allowed to open the box? 'Typical' tool-maker approaches: - I can trick the person into giving me the key by saying the right things, and I can also pick the lock because fundamentally there are 'right answers' to both of these - If i make friends with this person, they might change their mind, because now we're cooperating. I can still pick the lock because there are 'right answers' there. - The person has a reason for wanting me not to open the box, so I can definitely figure out what that is and solve the reason so then they'll let me open it. I can take whatever it is even if they really want to keep it if I just find the right answer. I'm going to break this box into little pieces because that's the easiest way to get into it but I could probably open it some other way if that wouldn't work.
A note - the center of this bar is someone who generally has different responses to different kinds of situations - like, in the box example, they'd approach the box and the person with two different general attitudes and processes - but generally responds to those situations using the same kind of decision-making process for each category every time. Most people are nowhere near either extreme. Characters tend to be classifiable into weapon-maker and tool-maker because they are fictional and it's easier to define one kind of approach than many. Approximately average approaches: - pick the lock if no one's around, but give up if someone is there because someone telling me not to open the box is a conflict i think i'll lose but a locked box is just a puzzle that i can solve - argue with the person, but give up on the box, because they're approaching the box as a puzzle and they don't think they have the skill to get into it, but the person is someone who can be convinced or bullied into handing over the key
I made this particular dichotomy up, which is why I think I get a lot of questions on it whenever I put it into anything, but I also don't know of any other snappy way to describe this sort of thought or approach variance, and it's genuinely useful for character writing in my opinion.
Pessimist spot-finder: Generally a downer but not necessarily. This kind of character just approaches everything with a close eye for problems, issues, reasons to find fault. If they're miserable, it might be why, but like, they can be a cheerful spot-finder if you want, I just wanted to get at "the glass is half empty" and "the glass is half full" more than anything.
Optimist upside fan: The opposite. "The glass is half full". If there are problems, they can find something about them that's not so frustrating or bad to focus on. Pretty damn good at overlooking minor issues if there's no reason to fixate on them. Not necessarily cheerful.
Abysmal company: could not give less of a damn about treating people the way they 'should' be treated. Maybe they take pride in that. Maybe they just think it's irrelevant. Either way, they know they treat people badly and they don't see any reason to stop. Does not necessarily mean that they treat people badly if they think they're doing the right thing and are wrong. Doesn't mean they're actually pleasant or unpleasant to hang out with, either, unless you really want it to mean that.
Decent to others: treats people well as a matter of course, or at least they sure think they do. Makes an effort. Would probably care and/or consider changing their behavior if someone said they were treating someone poorly. As before - they can be completely un-self-aware and just think they're doing right by people while treating them completely horribly.
Morality is irrelevant: 'abysmal company' for broader approaches to life and problems. Maybe they just know they're myopic and don't think other people's problems matter. Maybe they just gave up on trying to differentiate between 'good' and 'bad' and outsourced it to someone else or stopped paying any attention. Maybe they just like to take morally unjust actions and can't be bothered giving a damn when someone points out that they're morally unjust, or maybe they're proud of it. Kind of a villain trait generally, but not necessarily - it doesn't have to mean they act badly, just that they don't care if they do. Also, this is about how they choose their own actions and view their own behavior. They can think morality is relevant for other people as long as they ignore it when they act themself.
Always in the right: feels morally righteous in every decision they make. Standard superhero type of trait. Doesn't necessarily pass judgement on others, doesn't necessarily act well according to everyone's moral code (see: blue and orange morality), but they are extremely principled and will never deviate from the moral code they personally believe in. And they do genuinely believe in it.
Circumstances terms:
Generally terrible to generally excellent: how subjectively decent is your character's situation, overall? If they think everything is horrible, but the situation is charmed to everyone except them, then it's generally terrible.
Need for changes to passive tolerance: will they do something about it? Do they feel like they have to?
No agency in action to decisions are huge: agency being "how much power do I have to make changes here?", this just asks how much they have. No agency means that, no matter what they do, nothing will happen - they might be locked in a cage or somehow otherwise completely unable to use any sort of power at all, even the power of just leaving. The other end of the spectrum is where every decision the character makes makes a huge difference, not just to themself but to everyone around them as well. They can start wars, they can have anyone they want killed, they can do anything whenever they feel like it. If they think they have no agency even though they do actually have agency, they don't have agency here. If they feel like they have all the agency in the world and can do anything, then they do even if it's not true. It's perceptual again.
Stakes are deadly to mistakes solvable: what are the consequences of failure? Will you die, will you lose status you can't afford to lose, will you lose belongings, will you have to apologize, will nothing happen at all? Mistakes solvable is where they think every mistake is solvable forever - the character pushes someone through a woodchipper and they come out and to fix it, maybe an apology has to occur, but not much else. Does not necessarily mean no one gets hurt or killed as long as the character thinks there are no permanent consequences. This is the most important one on this section to keep subjective because it will greatly influence how your character approaches situations. A character who thinks everything is deadly-stakes may go to cartoonishly-extreme lengths to avoid turning a report in a day late. A character who thinks all mistakes are always solvable may push someone through a woodchipper and then just assume they can say they're sorry and it'll all go away. The setting and their approach do not need to be applicable.
Needs go unmet to attended with care: how do the people around them treat them? Do they pay attention when the character needs something, or do they ignore it? Does the character have to do everything themself around here, or are there people who will help out?
Regarded poorly to regarded well: how do they think other people see them? Are they respected, are they liked, or are they disliked? Do people broadly trust them or are they pretty sure everyone regards them with suspicion?
Nothing changes to changes in seconds: functionally the 'stability' meter of your setting - is the situation generally stable, or are things constantly changing? Does your character feel like every five minutes, there's a new problem that needs dealing with, or do they feel like nothing has ever happened ever?
Growth terms:
Changes in place: do they go somewhere else? Does the physical setting otherwise change (eg; earthquake, war, etc) ? Are there any other reasons that the 'vibe' or 'experience' of the place is different from before?
Change in power: does the character's percieved agency (see: no agency in action to decisions are huge) change? Alternately you can use it if they've gained or lost power in some percieved way (deposed, assigned a commanding position, etc).
Change in bonds: do their relationships with people change? Have they made new friends, lost old friends, changed the nature of their relationships with friends or partners, etc?
Change in beliefs: straightforwardly, have their beliefs, morals, etc, changed?
Change in hurts: have they undergone some horrible experience? Do they have past trauma from some pre-arc horrible experience they're healing from and/or discovering they're more powerfully subject to? Did they experience a physical injury that they're recovering from or which materially changed their life? Did something recent dredge up old issues? So on and so forth.
Change in hopes: Do their desires for the future look the way they used to? Do they care about different things now? This is something the character is not actively working for, but may be tied to actual goals.
Change in fears: are they overcoming fears? Growing past them? Gaining new ones? Are they scared of shit different from how they used to be?
Change in goals: Not the same as a hope because it needs to have a specific, achievable outcome the character is actively working toward. Do those material goals look different? Perhaps they no longer want to work against something, maybe they didn't have any goals and now they do. Or maybe they've realized the goal is impossible, or something has happened to make that goal unachieveable. Whatever it is, if there's a change, it's a change.
Change in self-awareness: their beliefs about who they are and what they're like, and what their circumstances are. Have they gotten more self-aware, have they gotten less self-aware, or has nothing changed?
Change in relationships: their relationships' overall health and resilience, as far as the character is concerned - which doesn't mean they're necessarily good, just that the character thinks they're how they're supposed to be. Have they improved? Have they gotten worse? Have they not changed?
Change in knowledge: do they feel like they know more about the world, their place in it, the people around them, etc? Not necessarily how to do things - just general information and awareness.
Change in social standing: how does others' regard for the character change over this part of their arc? Do people like them more or less? Are they respected more or less than before? Has nothing changed? And so on.
Change in skills and abilities: do they feel more skilled than they were before? Do they feel like they know how to do as many things as before? Again - not necessarily rooted in reality - a classic example of a character being wrong about this is a 'big fish in a small pond' character who used to be the high school sports star going to college on a sports scholarship and discovering they're not the best any more, and suddenly feeling like they're the worst - when they're better than they've ever been in an objective light. Use a subjective viewpoint for this.
Change in agency in life: how does the character's percieved agency change? Do their decisions matter less now than ever? Do their actions make way more happen than before? (See: no agency in action vs decisions are huge)
Change in outlook: Here's the upper/downer part. Are they more or less hopeful for the future? Do they think things are more terrible now? Are things improving as far as they're concerned? Or has that not changed?
Change in goal progress: how do they feel like they're progressing on the goals they've set for themself? Are they getting further and further away? Are they getting closer?
If some of this doesn't make sense and you want a clarification, you will have to tag me to get my attention, because I'm turning notifications for this post off the minute it leaves my immediate social circle.
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